class MolotovAttachment extends M79Attachment;

#exec OBJ LOAD FILE=Molotov.utx

defaultproperties
{
     MovementAnims(0)="JogF_Pipe"
     MovementAnims(1)="JogB_Pipe"
     MovementAnims(2)="JogL_Pipe"
     MovementAnims(3)="JogR_Pipe"
     TurnLeftAnim="TurnL_Pipe"
     TurnRightAnim="TurnR_Pipe"
     CrouchAnims(0)="CHwalkF_Pipe"
     CrouchAnims(1)="CHwalkB_Pipe"
     CrouchAnims(2)="CHwalkL_Pipe"
     CrouchAnims(3)="CHwalkR_Pipe"
     WalkAnims(0)="WalkF_pipe"
     WalkAnims(1)="WalkB_pipe"
     WalkAnims(2)="WalkL_pipe"
     WalkAnims(3)="WalkR_pipe"
     CrouchTurnRightAnim="CH_TurnR_Pipe"
     CrouchTurnLeftAnim="CH_TurnL_Pipe"
     IdleCrouchAnim="CHIdle_Pipe"
     IdleWeaponAnim="Idle_Pipe"
     IdleRestAnim="Idle_Pipe"
     IdleChatAnim="Idle_Pipe"
     IdleHeavyAnim="Idle_Pipe"
     IdleRifleAnim="Idle_Pipe"
     FireAnims(0)="Frag_Pipe"
     FireAnims(1)="Frag_Pipe"
     FireAnims(2)="Frag_Pipe"
     FireAnims(3)="Frag_Pipe"
     FireAltAnims(0)="Fire_pipe"
     FireAltAnims(1)="Fire_pipe"
     FireAltAnims(2)="Fire_pipe"
     FireAltAnims(3)="Fire_pipe"
     FireCrouchAnims(0)="CHFire_pipe"
     FireCrouchAnims(1)="CHFire_pipe"
     FireCrouchAnims(2)="CHFire_pipe"
     FireCrouchAnims(3)="CHFire_pipe"
     FireCrouchAltAnims(0)="CHFire_pipe"
     FireCrouchAltAnims(1)="CHFire_pipe"
     FireCrouchAltAnims(2)="CHFire_pipe"
     FireCrouchAltAnims(3)="CHFire_pipe"
     HitAnims(0)="HitF_Pipe"
     HitAnims(1)="HitB_Pipe"
     HitAnims(2)="HitL_Pipe"
     HitAnims(3)="HitR_Pipe"
     PostFireBlendStandAnim="Blend_Pipe"
     PostFireBlendCrouchAnim="CHBlend_Pipe"
     Skins(0)=Texture'Molotov.toumei'
}
